Virtual learning environment

A virtual learning environment (VLE) is an education system based on the Web that models conventional real-world education by integrating a set of equivalent virtual concepts for tests, homework, classes, classrooms, and the like, and perhaps even museums and other external academic resources. It normally uses Web 2.0 tools for 2-way interaction, and includes a content management system.

Virtual learning environments are the basic component of contemporary distance learning, but can also be integrated with a physical learning environment.;[1] this is sometimes referred to as Blended Learning.

In 'Virtually There', a book and DVD pack given out freely to schools by the Yorkshire and Humber Grid for Learning Foundation (YHGfL), Professor Stephen Heppell writes in the foreword:

"Learning is breaking out of the narrow boxes that it was trapped in during the 20th century; teachers' professionalism, reflection and ingenuity are leading learning to places that genuinely excite this new generation of connected young school students — and their teachers too. VLEs are helping to make sure that their learning is not confined to a particular building, or restricted to any single location or moment."[2]

Contents

Similar terms

A Virtual Learning Environment is one of the ways of providing computerized learning or e-learning. Such systems are sometimes also called Learning Management System (LMS). Related concepts include" Content Management System (CMS), which properly refers to the organization of the educational or other content, not the overall environment; Learning Content Management System (LCMS), which is more often used for corporate training systems than for systems in education institutions; Managed Learning Environment (MLE), which normally refers to the overall infrastructure in an institution of which the VLE is a component, Learning Support System (LSS); Online Learning Centre (OLC); or Learning Platform (LP), education via computer-mediated communication (CMC); or Online Education.

The term LMS also means "Library Management System" (which is now more commonly referred to as Integrated Library System, or ILS.

Components

A VLE ideally will implement the following elements:

A VLE is normally not designed for a specific course or subject, but is capable of supporting multiple courses over the full range of the academic program, giving a consistent interface within the institution and—to some degree—with other institutions using the system.

Justification

Institutions of higher and further education use VLEs in order to:

Standards

Most VLEs support the Shareable Content Object Reference Model (SCORM) as a standard, but there are no commonly used standards that define how the learner's performance within a course can be transferred from one VLE to another.

There are also standards for sharing content. such as those defined by the IMS Global Consortium. Local bodies such as in the schools sector in the UK the DCSF via Becta have additionall defined a learning platform "conformance framework" to encourage interoperability.[3]

Virtual Learning Environments are not limited only to students and learners in university level studies. There are many virtual learning environments for students in grades k-12. These systems are also particularly suited for the needs of independent educational programs, charter schools and home-based education.

Assessing Virtual Learning Environments

In 2005, Walker and Fraser developed a method of assessment for assessing the psychosocial impact of virtual learning environment. In order to constructed and develop the virtual learning environment as a viable means of education, educators must have a tool to use when researching the effectiveness of the virtual learning. This assessment tool, known as the Distance Education Learning Environment Survey (DELES) is accessible to students anywhere.[4] The survey covers the following criteria: Instructor Support. Student Interaction and Collaboration, Personal Relevance, Authentic Learning, Active Learning, and Student Autonomy

The research of Harnish and Reeves focuses on the overall system of the virtual learning environment.[5] This systematic research is based on the criteria of training, implementation, system usage, communication, and support.

  1. Support

Systems available

There are many open source and proprietary VLEs available for use. On-demand elearning services are also a popular choice because they can be deployed in minutes and do not require instructors and institutions to run their own servers.

Many VLEs are placed on a web server. In a typical VLE there are one or more programs or languages that provides the user (Teacher-Student) interface, and which interacts with a database. For example, a VLE might use PHP as its web language/program, with MySQL as a database.

VLEs are increasingly found in new niches. These include new emerging technologies, as well as specialized markets. A VLE can be deployed on a USB drive as a child, which synchronizes from time to time with its web-based parent. VLEs can be used for training or in something as specialized as to meet ISO 9000 certification requirements.

Virtual world learning environments

Emerging technologies include Sloodle, a merge of Second Life and Moodle, which integrates virtual worlds and course management.[6]

Another 3D virtual learning environment called Edusim brings a lessons driven 3D virtual environment to the classroom interactive whiteboard surface allowing the direct manipulation of 3D virtual objects. Umgumbo is an immersive 3D VLE set in a Newtonian simulation of the solar system. Still in development, Umgumbo will allow collaborative and interactive learning within personalized 3D spaces, including educational gaming, and is delivered from a single external website.

List of some virtual learning environments

Learning management systems

Course management systems

Free software and open source Course Management Systems

Virtual learning environment

Other descriptions

See also

References

  1. ^ Dillenbourg, Pierre. "Virtual learning environments". EUN Conference 2000: Learning in the new millennium: Building new education strategies for schools. http://tecfa.unige.ch/tecfa/publicat/dil-papers-2/Dil.7.5.18.pdf. 
  2. ^ Virtually There, Yorkshire and Humber Grid for Learning Foundation, UK.
  3. ^ Becta, UK.
  4. ^ Fraser, B. & Walker, S. (2005). "Development and validation of an instrument for assessing distance education learning environments in higher education: The Distance Education Learning Environments Survey (DELES)". Learning Environment Research. 8 (3)
  5. ^ Harnish, D., & Reeves, P. (2000). "Issues in the evaluation of large-scale two-way interactive distance learning systems". International Journal of Educational Telecommunications, 6 (3), 267-281.
  6. ^ Livingstone, D.; Kemp, J.. "Integrating Web-Based and 3D Learning Environments: Second Life Meets Moodle". UPGRADE (European Journal for the Informatics Professional) 9 (3): 8–14. http://www.upgrade-cepis.org/issues/2008/3/up9-3-Livingstone.pdf. 

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Further reading